Themes

Not a colour swap.
A different world.

One tap on the guest dashboard and the entire experience is replaced. Not a landing page — every page a guest can reach: the RSVP, the countdown, the leaderboard, the trophy cabinet, the jobs board. Rewritten in that theme's voice, with its own typography, its own palette and its own ambient sound.

Themes are mutually exclusive and per guest. One person can be reading the party as an FBI case file while the guest next to them reads it as a Victorian newspaper. The party underneath is identical.

MU/TH/UR 6000The X-FilesClose EncountersWar of the Worlds ClassicHalloweenAlienWeddingCocktailDisco MU/TH/UR 6000The X-FilesClose EncountersWar of the Worlds ClassicHalloweenAlienWeddingCocktailDisco

Overlay 01

MU/TH/UR
6000

A Weyland-Yutani ship's terminal in green phosphor. Monospaced everything, scanlines, and a low CRT hum you can switch on. The RSVP becomes a crew manifest entry; the leaderboard becomes personnel ratings; the guest list becomes the manifest.

  • Talk to MOTHER. A full chat terminal with the ship's computer, who knows your party inside out and will answer in character indefinitely.
  • She plays games. Push her and you'll get a self-destruct countdown, or a Special Order 937 override, tracked across the conversation.
  • She never breaks. If the model is unreachable, a scripted persona takes over. MOTHER does not admit to an outage.
  • Ambient CRT hum, off by default, remembered per guest.
The MU/TH/UR 6000 terminal hub
MU/TH/UR 6000 · hubinterface 2037
The standard guest dashboard reskinned as a terminal
The standard dashboard, reskinnedsame data
The terminal on party day, showing the line-up
Party day, in her voicehostile contact in progress
The X-Files case file hub
The X-Files · case fileclassified

Overlay 02

The X-Files

Manila folders on basement-office navy. Typewriter faces, stamp-red accents, a surveillance-still filter on every guest photo, and a venue that stays redacted until you click it. Guests aren't attending — they're witnesses, and their RSVP is a witness status.

  • Agent Scully takes your statement in a terminal styled as an FD-302 interview transcript, and stays in character however hard you push.
  • Redacted location — click to reveal, because of course.
  • Basement wind as the ambient bed.
  • A light-cards-on-dark theme, which makes it the sharpest contrast with the standard look.
A guest trophy cabinet rendered as a case file
The trophy cabinet, filedsame badges

Overlay 03

Close
Encounters

Mayflower Project consoles on a starfield. Glassy panels in five rotating tones, Futura-adjacent headings and monospaced data. Guests have a contact status rather than an RSVP, and the party is an arrival.

  • A CSS Devils Tower, built out of nothing but gradients.
  • A playable five-tone lightboard — D E C C G. Tap the panels or transmit the sequence, and the mothership answers an octave down.
  • A mothership drone as the ambient bed.
  • The five-tone palette runs through the whole theme — tiles, progress bars, everything.
The Close Encounters arrival console hub
Close Encounters · arrival consolewe are not alone
The War of the Worlds Victorian broadsheet hub
War of the Worlds · The Evening Dispatch1898

Overlay 04

War of the
Worlds

An 1898 broadsheet reporting the Martian landing. Blackletter masthead, an EXTRA! stamp, double-rule notice boxes, Victorian-advert buttons and an engraving filter on the photographs. Guests are mustered rather than invited: enlisted in the defence, fled to the hills, or gathering nerve.

  • The only fully light theme — aged newsprint, ink text, the lot.
  • A two-column lead riffing on the novel's opening.
  • A distant ULLA horn every twenty seconds or so, under a dread drone.
  • Every party page becomes a classified notice in the same paper.

How the overlays work

One switch, everything
downstream of it.

01

Guests opt in

A tile on the dashboard engages the theme; a link in its navigation drops back to standard. Nothing is forced on anyone, and the choice is remembered.

02

Every page follows

The theme reskins every guest page, not just its own hub — so the leaderboard, badges, voting, polls and jobs board all stay inside the fiction.

03

Phases follow too

Each theme has its own words for the countdown, the night itself and the afterglow. The party underneath is the same party.

04

Sound is optional

Each theme has a procedurally generated ambient bed — no audio files. Off by default, remembered per theme, with the iOS silent-switch problem handled.

05

Only one at a time

Engaging a theme drops the others, so the guest experience never ends up wearing two costumes at once.

06

Admin stays admin

Themes never load on the host side. Your control room looks the same whichever world your guests are in.

Per-event theming

And if you don't want
aliens at your wedding.

The overlays are the loud option. Underneath them, every event has its own look without writing a line of code — and if you do want to write a line of code, there's a box for that too.

  • Six hero treatments — classic, halloween, alien, wedding, cocktail and disco — which set the ticket, the palette and the mood.
  • Background and link-preview artwork per event.
  • Your own web fonts, plus custom CSS for headings and buttons, and a preset button gradient if you'd rather not.
  • Every string — tile titles, ticket wording, countdown caption, all three phase names — rewritable per event.
  • A live phone preview beside the editor, so you can see it before a guest does.
The theming editor with a live phone preview
Theming editorlive preview

The white-wedding treatment is a real example: an event that should absolutely not be described to its guests as being in a "hype phase" gets its own vocabulary, its own palette and a light admin skin to match.

Pick a world

Your party,
in costume.